Elrind

Description:

Elrind Mellendur, level 1 Eladrin, Wizard Arcane Implement Mastery: Orb of Imposition

FINAL ABILITY SCORES Str 12, Con 13, Dex 14, Int 18, Wis 14, Cha 9.

Starting Ability Scores Str 12, Con 13, Dex 12, Int 16, Wis 14, Cha 9.

AC: 14 Fort: 11 Reflex: 14 Will: 15 HP: 23 Surges: 7 Surge Value: 5

TRAINED SKILLS Bluff, Arcana, Nature, Insight, History.

FEATS 1: Ritual Caster 1: Dark Fury

POWERS 1, At-Will: Thunderwave 1, At-Will: Illusory Ambush 1, Encounter: Grasping Shadows 1, Daily: Phantom Chasm Spellbook: Sleep

ITEMS Spellbook, Arcane Implement, Orb, Adventurer’s Kit, Oil (1 pint) (2), Cloth Armor (Basic Clothing), Dagger, Longsword, Tenser’s Floating Disk, Amanuensis, Silence

Bio:

Elrind, like many of his Eladrin brothers, studied the arts of Magic in the Fey lands. However, he always sought some claim to greatness that would seperate him from his fellows. When a traveler whispered stories of the lost spellbooks of a mage called Zarendel being located nearby, Elrind paid this man for information and a map to help him recover these books and return them to his people for glory.

However, the books were never found. Elrind had been tricked and, ashamed of his naivety, refused to return home until he had found magical artifacts of even greater value.

That was when he ran out of money. With no funds to either live or continue his magical studies, Elrind fell in with a traveling circus, training with the circus’s illusion master and keeping an eye out for his chance to claim a real magical artifact.

Elrind

Le Cirque de la lune tombante Arcanaman